207 research outputs found
On tangents to quadric surfaces
We study the variety of common tangents for up to four quadric surfaces in
projective three-space, with particular regard to configurations of four
quadrics admitting a continuum of common tangents.
We formulate geometrical conditions in the projective space defined by all
complex quadric surfaces which express the fact that several quadrics are
tangent along a curve to one and the same quadric of rank at least three, and
called, for intuitive reasons: a basket. Lines in any ruling of the latter will
be common tangents.
These considerations are then restricted to spheres in Euclidean three-space,
and result in a complete answer to the question over the reals: ``When do four
spheres allow infinitely many common tangents?''.Comment: 50 page
An Upper Bound on the Average Size of Silhouettes
It is a widely observed phenomenon in computer graphics that the size of the
silhouette of a polyhedron is much smaller than the size of the whole
polyhedron. This paper provides, for the first time, theoretical evidence
supporting this for a large class of objects, namely for polyhedra that
approximate surfaces in some reasonable way; the surfaces may be non-convex and
non-differentiable and they may have boundaries. We prove that such polyhedra
have silhouettes of expected size where the average is taken over
all points of view and n is the complexity of the polyhedron
Motion Planning of Legged Robots
We study the problem of computing the free space F of a simple legged robot
called the spider robot. The body of this robot is a single point and the legs
are attached to the body. The robot is subject to two constraints: each leg has
a maximal extension R (accessibility constraint) and the body of the robot must
lie above the convex hull of its feet (stability constraint). Moreover, the
robot can only put its feet on some regions, called the foothold regions. The
free space F is the set of positions of the body of the robot such that there
exists a set of accessible footholds for which the robot is stable. We present
an efficient algorithm that computes F in O(n2 log n) time using O(n2 alpha(n))
space for n discrete point footholds where alpha(n) is an extremely slowly
growing function (alpha(n) <= 3 for any practical value of n). We also present
an algorithm for computing F when the foothold regions are pairwise disjoint
polygons with n edges in total. This algorithm computes F in O(n2 alpha8(n) log
n) time using O(n2 alpha8(n)) space (alpha8(n) is also an extremely slowly
growing function). These results are close to optimal since Omega(n2) is a
lower bound for the size of F.Comment: 29 pages, 22 figures, prelininar results presented at WAFR94 and IEEE
Robotics & Automation 9
Analysis of Farthest Point Sampling for Approximating Geodesics in a Graph
A standard way to approximate the distance between any two vertices and
on a mesh is to compute, in the associated graph, a shortest path from
to that goes through one of sources, which are well-chosen vertices.
Precomputing the distance between each of the sources to all vertices of
the graph yields an efficient computation of approximate distances between any
two vertices. One standard method for choosing sources, which has been used
extensively and successfully for isometry-invariant surface processing, is the
so-called Farthest Point Sampling (FPS), which starts with a random vertex as
the first source, and iteratively selects the farthest vertex from the already
selected sources.
In this paper, we analyze the stretch factor of
approximate geodesics computed using FPS, which is the maximum, over all pairs
of distinct vertices, of their approximated distance over their geodesic
distance in the graph. We show that can be bounded in terms
of the minimal value of the stretch factor obtained using an
optimal placement of sources as , where is the ratio of the lengths of
the longest and the shortest edges of the graph. This provides some evidence
explaining why farthest point sampling has been used successfully for
isometry-invariant shape processing. Furthermore, we show that it is
NP-complete to find sources that minimize the stretch factor.Comment: 13 pages, 4 figure
Improved algorithm for computing separating linear forms for bivariate systems
We address the problem of computing a linear separating form of a system of
two bivariate polynomials with integer coefficients, that is a linear
combination of the variables that takes different values when evaluated at the
distinct solutions of the system. The computation of such linear forms is at
the core of most algorithms that solve algebraic systems by computing rational
parameterizations of the solutions and this is the bottleneck of these
algorithms in terms of worst-case bit complexity. We present for this problem a
new algorithm of worst-case bit complexity \sOB(d^7+d^6\tau) where and
denote respectively the maximum degree and bitsize of the input (and
where \sO refers to the complexity where polylogarithmic factors are omitted
and refers to the bit complexity). This algorithm simplifies and
decreases by a factor the worst-case bit complexity presented for this
problem by Bouzidi et al. \cite{bouzidiJSC2014a}. This algorithm also yields,
for this problem, a probabilistic Las-Vegas algorithm of expected bit
complexity \sOB(d^5+d^4\tau).Comment: ISSAC - 39th International Symposium on Symbolic and Algebraic
Computation (2014
Near-Optimal Parameterization of the Intersection of Quadrics: III. Parameterizing Singular Intersections
In Part II [3] of this paper, we have shown, using a classification of pencils of quadrics over the reals, how to determine quickly and efficiently the real type of the intersection of two given quadrics. For each real type of intersection, we design, in this third part, an algorithm for computing a near-optimal parameterization. We also give here examples covering all the possible situations, in terms of both the real type of intersection and the number and depth of square roots appearing in the coefficients
On the expected size of the 2d visibility complex
We study the expected size of the 2D visibility complex of randomly distributed objects in the plane. We prove that the asymptotic expected number of free bitangents (which correspond to 0-faces of the visibility complex) among unit discs (or polygons of bounded aspect ratio and similar size) is linear and exhibit bounds in terms of the density of the objects. We also make an experimental assessment of the size of the visibility complex for disjoint random unit discs. We provide experimental estimates of the onset of the linear behavior and of the asymptotic slope and y-intercept of the number of free bitangents in terms of the density of discs. Finally, we analyze the quality of our estimates in terms of the density of discs.
Near-Optimal Parameterization of the Intersection of Quadrics: Theory and Implementation
Colloque avec actes et comité de lecture. internationale.International audienceWe present an algorithm that computes an exact parametric form of the intersection of two real quadrics in projective three-space given by implicit equations with rational coefficients. This algorithm represents the first complete and robust solution to what is perhaps the most basic problem of solid modeling by implicit curved surfaces
- …